From there, Mandus began a one-man vendetta against mankind, holding massive parties where he would capture and grind up rich socialites into sausage to sell, and killing hordes of child workers to feed the captive Manpigs. He sacrificed Edwin and Enoch to the machine to spare them their fate at the Somme. Driven mad by the vision, Mandus decided that he could not allow it to come to pass, and he built the Machine to create a godlike being via mass ritual human sacrifice to save humanity from its own carnage. In this vision, Mandus witnesses the death of both of his sons at the Battle of the Somme. Mandus regains his memory, recalling the recent past: after returning from Mexico, Mandus was consumed with obsession over a vision of the future presented by a device discovered in an Aztec temple by him and his children, known as the "egg,” hinted to be an Orb.
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Mandus is opposed in his tasks by the Manpigs, deformed swine-like monstrosities that patrol the depths through which he descends.Īfter a series of puzzle-like tasks, Mandus eventually reactivates the Machine, but the Engineer betrays him, taking control of the Machine and unleashing Manpigs out into the streets of London to round up unsuspecting victims with which to feed itself. The Engineer tasks Mandus with clearing the floodwaters and bringing the Machine back online, providing ongoing guidance through telephones throughout the facility.
The Machine has been sabotaged, putting his sons in danger. Mandus receives a call from "the Engineer", who tells Mandus that Edwin and Enoch have been trapped far below them, in the "Machine" which Mandus created beneath his house. He hears the voices of his sons, Edwin and Enoch, calling for him as they lead him through the different areas. At the beginning of the game, he awakens from a fever that has lasted for several months, after returning from a disastrous expedition to explore Aztec ruins in Mexico. Set in London on New Year's Eve, 1899, the game's protagonist is Oswald Mandus, a wealthy industrialist and butcher who is implied to be the great grand-nephew of Daniel, the protagonist of Amnesia: The Dark Descent. Some take place in the past, some in the present, and some are overtly real while some may be imagined. The game features several interlocking storylines.